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Full Version: Improving Rendering Performance with Interactive Tools
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Hi everyone,

I’ve been exploring ways to improve rendering performance test results for my real-time 3D rendering projects. I offers an excellent performance visualization tool and interactive GPU test. I’m particularly interested in their shader stress test and how it helps with GPU lag detection. 

Also, has anyone used it to evaluate volume rendering performance? I’m curious whether their WebGL shader benchmark and GPU visualization test features provide actionable insights for interactive visualization improvements. Any shared experiences would be very helpful.